

PRIMECRAFT GAMES
Lets Play On!

TECHNICAL SPECIFICATIONS
SPEC | DETAILS |
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Theme | Sci-fi racing pod with "fork" inspired design elements (e.g. handle-like prongs, fork-shaped fins) |
Poly Count | Target 10,000 – 25,000 tris (game-ready asset) |
File Format | .glb, .gltf, .fbx or .obj. For Submission use a Zip file (Details below) |
Texture Maps | PBR workflow preferred: Albedo/BaseColor, Normal, Roughness, Metalness (optional AO) |
Texture Resolution | Up to 2048x2048 |
UV Mapping | Must be UV unwrapped, no overlapping (except for mirrored parts) |
Size Guidelines | Fit within bounding box: 4m x 2.5m x 2m (LxWxH) – Think of a one-seater racer |
Render Requirements | At least 3 renders (front, side, perspective) with neutral background |
Presentation | Optional: Stylized nameplate, pilot concept, racing livery or decals |
Submission Folder | YourName_Forkpod/ containing: model, textures, renders, readme.txt |
ZIP Upload
All submissions should be uploaded as compressed archive (ZIP).
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Make sure to include all the necessary files.
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Your texture files (JPG, PNG, TIFF, TGA, etc.)
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Your material file, if you're using OBJ format (MTL)
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Your model file
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Your render files
Textures can be in the root directory or in a subfolder.
BONUS SPECS (OPTIONAL)
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Animation-ready model: Model the cockpit or engine parts with basic rigging
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Forkpod Driver: A stylized low-poly pilot to sit in the pod
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Damage Variation: Optional mesh variant with battle scarring or crash damage
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Glow Effects: Emissive texture zones for engine/glow areas
ARTISTIC TIPS
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Combine cutlery + sci-fi: Think “space junk turned racer”
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Feel free to parody iconic designs—no direct copies!
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Use elements like tines (fork prongs), handles, shine/scratch effects
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Consider naming the pod and giving it a backstory (e.g. The Silver Stabber, Gastronaut X, Spork Blazer)
IMPORTANTLY - NO AI
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Strictly avoid using Artificial Intelligence (AI) for any of the production process.
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Your creativity matters!
