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TECHNICAL SPECIFICATIONS

SPEC
DETAILS
Theme
Sci-fi racing pod with "fork" inspired design elements (e.g. handle-like prongs, fork-shaped fins)
Poly Count
Target 10,000 – 25,000 tris (game-ready asset)
File Format
.glb, .gltf, .fbx or .obj. For Submission use a Zip file (Details below)
Texture Maps
PBR workflow preferred: Albedo/BaseColor, Normal, Roughness, Metalness (optional AO)
Texture Resolution
Up to 2048x2048
UV Mapping
Must be UV unwrapped, no overlapping (except for mirrored parts)
Size Guidelines
Fit within bounding box: 4m x 2.5m x 2m (LxWxH) – Think of a one-seater racer
Render Requirements
At least 3 renders (front, side, perspective) with neutral background
Presentation
Optional: Stylized nameplate, pilot concept, racing livery or decals
Submission Folder
YourName_Forkpod/ containing: model, textures, renders, readme.txt

ZIP Upload

All submissions should be uploaded as compressed archive (ZIP).

  • Make sure to include all the necessary files.

  • Your texture files (JPG, PNG, TIFF, TGA, etc.)

  • Your material file, if you're using OBJ format (MTL)

  • Your model file

  • Your render files

Textures can be in the root directory or in a subfolder. 

BONUS SPECS (OPTIONAL)

  • Animation-ready model: Model the cockpit or engine parts with basic rigging

  • Forkpod Driver: A stylized low-poly pilot to sit in the pod

  • Damage Variation: Optional mesh variant with battle scarring or crash damage

  • Glow Effects: Emissive texture zones for engine/glow areas

ARTISTIC TIPS

  • Combine cutlery + sci-fi: Think “space junk turned racer”

  • Feel free to parody iconic designs—no direct copies!

  • Use elements like tines (fork prongs), handles, shine/scratch effects

  • Consider naming the pod and giving it a backstory (e.g. The Silver Stabber, Gastronaut X, Spork Blazer)

IMPORTANTLY - NO AI

  • Strictly avoid using Artificial Intelligence (AI) for any of the production process.

  • Your creativity matters!​

noAI_White.png

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